Deathloop: A/V

Time-loops and supernatural assassins made Deathloop a tricky game to communicate. Instead of diluting its complexity, we leaned into familiar influences like James Bond and Christopher Nolan to convey its design — and we developed custom tracks to lean fully into it’s 60’s style. I jumped into the loop as creative collaborator for Déjà Vu, and lead writer for everything else.

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Guardians of the Galaxy

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Knockout City